Augmented Reality (AR)
2020
Built a range of products and demonstrations for interacting with 3D content in Augmented Reality.
Key Responsibilities
Use C# and the Unity game engine to create all interactivity
Integrate 3D art assets, 2D user interface assets, and animations with codebase
Consolidate common functionality into libraries that are easy to maintain and reuse between products
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Traumatic Brain Injury Companion app for the Weil Institute at Michigan Medicine
Virtual Reality (VR)
2020
Built Virtual Reality based vocational training demonstrations.
Key Responsibilities
Use C# and the Unity game engine to create all interactivity, including handling VR input
Integrate 3D art assets, 2D user interface assets, and animations with codebase
Designed and developed system to log user’s training progress to a database for reporting and analytics purposes
Interactive Applications
2020
Built an Android and iOS application to execute non-linear playback of instructional steps, including 3D, animation, and textual components.
Key Responsibilities
Use C# and the Unity game engine to create all interactivity
Integrate 3D art assets, 2D user interface assets, and animations with codebase
Refactored playback process to allow for importing animations from standard 3D content creation packages while maintain support for legacy animated sequences
Standardized the content ingestion process, making it easier to quickly bring new animated objects and sequences
New feature development (e.g. object selection, part hiding, part isolation, and cross sectioning)